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主要参考文献:
1. GPU Gems 2 : Programming Techniques for High-Performance Graphics
and General-Purpose Computation (Gpu Gems): Books by Matt Pharr,Randima Fernando.
2. The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics.
3. Lindholm E, Kilgard MJ, Moreton H. A user-programmable vertex engine. In: Proc. of the SIGGRAPH 2001. Los Angeles, 2001. 149~158. |
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