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Editorial Reviews
Amazon.com
Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.
The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.
Early sections concentrate on techniques for creating more maintainable, faster code. A guide to using scripts for data-driven game modules and techniques teaches you better resource management (like using handles). A quick-start tutorial to the Standard Template Library (STL) will help you learn how to use these fast collection classes in your code right away. Several contributors show off strategies for better game debugging and profiling--there's even a set of classes that can provide onscreen feedback during testing.
The mathematical underpinnings that are required to do leading-edge 3-D graphics processing--including the use of quaternions, instead of matrices, in certain calculations--also are discussed. (One section looks at simulating water surfaces.) And artificial intelligence (AI) techniques for games--like Finite State Machines (FSMs), fuzzy logic, and neural networks--are explained. (The extremely cool flocking algorithms, which will let you add the behavior of birds or fish to your next game level, are especially appealing.)
Over 20 techniques for doing work with polygons (a staple of representing 3-D virtual worlds) are laid out, too. You'll learn a variety of important concepts, such as collision detection, working with key frames, better skinning for character animation, and realistic terrain generation (including fractals). A discussion of pixel effects, with some cutting-edge ways to add more realistic lighting and shadows to your games, closes the discussion. (One of the more exciting sections shows you how to simulate glass objects within 3-D scenes.)
With its leading-edge material on the algorithms that are used by the competition, Game Programming Gems will be a virtual must-read for anyone who works in the game industry. With code samples that are geared to OpenGL and that should run on both Windows and Linux, this book will help developers hone their game-programming skills. --Richard Dragan
Topics covered: Tips and strategies for game developers
Data-driven design and scripting languages
Object-oriented design primer
Using Visual C++ templates for faster math calculations
Resource-management techniques (Singleton patterns, resource handles, and tips for fast data loads)
The C++ Standard Template Library (STL) for games
Bit arrays
Network protocols for online games
Using asserts and profiling for games
Random numbers
Interpolation methods
Equations for rigid body motion
Using polynomial approximations for trig functions
Implicit Euler integration
Wavelets
Simulating water surfaces
Quaternion vs. matrix calculations
Artificial-intelligence (AI) techniques for gamers
Sending messages
Finite State Machines (FSMs)
Game trees
Pathing strategies (including A* and 3-D pathing solutions)
Flocking algorithms
Introduction to fuzzy logic and neural networks
Techniques for faster graphics with polygons (and 3-D fundamentals)
Loading vertices faster into OpenGL
The vector camera
Camera-control strategies
3-D collision detection
Multiresolution maps
Distance calculation
Object occlusion
Working with octrees
Interpolating between 3-D keyframes
Skinning techniques
Terrain-generation algorithms (including fractals)
2-D lens flare
2-D sprite effects with 3-D hardware
Techniques for more realistic lighting
Shadows and texturing
Simulating glass and liquids in games
Book Info
Aimed at the working or aspiring Visual C/C++ game programmer. Contains over 60 programming tips that have been gathered from more than 40 working game gurus. Softcover. CD-ROM included.
From the Publisher
Key Features:
* A must-have for every game programmer's library!
* Written by Game Programming Experts and edited by Nintendo's Mark DeLoura
* Comprehensive coverage of all major techniques used in game development
* CD ROM is packed with the source code in C & C++ completely portable to Windows and Linux, and all graphics displays use the popular Open GL language
About the Author
Mark DeLoura is the software engineering lead at Nintendo of America, Inc. He has also worked independently as a game developer and has written a number of industry publications including Game Developer Magazine
Book Description
For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, Software Engineering Lead for Nintendo of America, Inc.
From animation and artificial intelligence to Z-buffering, light maps, dark maps, bump maps, environment maps, and music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.
The companion CD-ROM contains all of the source code written in C and C++, and it is easily portable to both Windows and Linux. All graphics displays use Open GL. Also as a supplement to the reader, Game Programming Gems offers access to an associated Web site which contains up-to-the-minute information on additional game programming resources, research papers, and ongoing algorithm optimizations.
Key Features
-- A must-have for every game programmers library! -- Written by game programming experts and edited by Nintendo's Mark DeLoura -- Comprehensive coverage of all major techniques used in game devleopment -- CD-ROM is packed with the source code in C & C++, completely portable to Windows and Linux, and Open GL is used for the graphics display |
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