楼主: tang2049

游戏编程算法系列

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 楼主| 发表于 2006-9-7 06:17 | 只看该作者
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 楼主| 发表于 2006-9-7 06:23 | 只看该作者

Beginning OpenGL Game Programming 04PP

OK!

文件合并命令如下:

copy /b   GLGP00.txt +GLGP01.txt +GLGP02.txt +GLGP03.txt +GLGP04.txt +GLGP05.txt +GLGP06.txt +GLGP07.txt +GLGP08.txt +GLGP09.txt +GLGP10.txt +GLGP11.txt +GLGP12.txt +GLGP13.txt +GLGP14.txt +GLGP15.txt +GLGP16.txt +GLGP17.txt +GLGP18.txt +GLGP19.txt +GLGP20.txt +GLGP21.txt +GLGP22.txt +GLGP23.txt +GLGP24.txt +GLGP25.txt +GLGP26.txt +GLGP27.txt +GLGP28.txt +GLGP29.txt +GLGP30.txt +GLGP31.txt +GLGP32.txt +GLGP33.txt +GLGP34.txt +GLGP35.txt +GLGP36.txt +GLGP37.txt +GLGP38.txt +GLGP39.txt +GLGP40.txt +GLGP41.txt +GLGP42.txt +GLGP43.txt +GLGP44.txt +GLGP45.txt +GLGP46.txt +GLGP47.txt  GLGP.pdf

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 楼主| 发表于 2006-9-7 21:21 | 只看该作者

Game Programming All in One 02PP

by Bruno Miguel Teixeira de Sousa
Publishers: Primier Press
Year: 2002
Edition: Paperback
Product Details
Paperback: 992 pages ; Dimensions (in inches): 2.10 x 9.17 x 7.42
Publisher: Learning Express; Book and CD-ROM edition (February 2, 2002)
ISBN: 1931841233
Average Customer Review: 2.5 Based on 19 reviews. Write a review.
Amazon.com Sales Rank: 133,389

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 楼主| 发表于 2006-9-7 21:22 | 只看该作者

Editorial Reviews

Book Info
Helps beginners get started and provides them with enough information to create their own games. Requires no previous experience with programming, but does assume a good understanding of computers. Softcover. CD-ROM included.
About the Author
Bruno Miguel Teixeira De Sousa began programming at age 8 when he received his first ZX spectrum. He began developing games at age 11. At 15, he obtained his first paid position designing database programs in Visual Basic. He has been using C++ for over 4 years and continues to program games as a personal interest.
Book Description
"The most asked question at any game development channel on the Internet is "How do I start game programming?" This book helps beginners get started and provides them with enough information to create their own games. It is a book that requires no previous experience with programming, but does assume a good understanding of computers. It begins by teaching the basics of C++ programming and covers basic program flow, statements, and functions. For Windows programming, it goes from the basics of creating a window to developing a complete game library using the latest DirectX version. For Windows programmers, it includes coverage of all the basic functionality of windows, menus, dialogs, icons, and some graphics. This all-encompassing book also provides coverage of DirectX, game design, and architecture, 2D game engines, game mathematics, data structures and algorithms, artificial intelligence, physics, particle systems and culminates with the entire development process of a 2D platform game."

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 楼主| 发表于 2006-9-7 21:22 | 只看该作者
封面

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gpaio.jpg

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