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When an object has keyboard focus, it acts as the logical recipient of all keyboard
input and becomes the target of all keyboard-input event dispatches. An object can
gain keyboard focus either programmatically (via the Stage class’s instance variable
focus) or through user interaction, via the mouse, the Tab key, or the arrow keys.
However, in order to gain keyboard focus, an object must be an instance of a class
that inherits from InteractiveObject. Furthermore, in Flash Player, only one object
can have keyboard focus at a time. |
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