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代码参考
首先创建简单的View,代码如下:
package com.ray.handler;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.drawable.Drawable;
import android.view.View;
public class BounceView extends View {
float x = 40;
public BounceView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
x+=10;
Paint mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.GREEN);
canvas.drawCircle(x, 40, 40, mPaint);
}
}
创建Activity类,代码如下:
package com.ray.handler;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.view.Window;
public class TestHandler extends Activity {
protected static final int GUIUPDATEIDENTIFIER = 0x101;
Thread myRefreshThread = null;
BounceView myBounceView = null;
Handler myHandler = new Handler() {//在主线程中创建Handler对象
public void handleMessage(Message msg) {//处理消息
switch (msg.what) {
case TestHandler.GUIUPDATEIDENTIFIER://
myBounceView.invalidate();//UI界面更新
break;
}
super.handleMessage(msg);
}
};
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
this.myBounceView = new BounceView(this);
this.setContentView(this.myBounceView);
new Thread(new myThread()).start();//创建一个子线程
}
//线程类,这个线程只是发送消息,然后延时而已。
class myThread implements Runnable {
public void run() {
while (!Thread.currentThread().isInterrupted()) {
Message message = new Message();
message.what = TestHandler.GUIUPDATEIDENTIFIER;
TestHandler.this.myHandler.sendMessage(message); //发送一次消息,自动调用上面handler类的handleMessage函数,从而更新view类。
try {
Thread.sleep(100); //延时
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}
}
} |
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